|
|
|
|
Alterations
to Character Creation |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Canon
Rules |
|
Former House Rules |
|
Current House Rules |
|
|
|
5
Free Traits |
|
10 Free Traits |
|
5 Free Traits, w/ 5-10
extra for detailed background info. |
|
|
|
|
|
|
|
|
|
Basic
Level Disciplines |
|
Basic Level Disciplines |
|
Basic & First
Intermediate in one; Special Gen Discipline Rules |
|
|
|
|
|
|
|
|
|
NA |
|
Treasure Box |
|
Treasure Box Not In Use |
|
|
|
|
|
|
|
|
|
|
NA |
|
Assamites listed w/ wrong
clan flaw |
|
Assamite clan flaws
correct |
|
|
|
|
|
|
|
|
|
|
NA |
|
Cappadocian Clan Included |
|
Cappadocians Removed from
Rules |
|
|
|
|
|
|
|
|
|
|
Setites:
Extra level damage sunlight |
|
Rules a bit confusing,
but definitely always at least two levels |
Setites take one extra
health level |
|
|
|
|
|
|
|
|
|
|
Gangrel:
negative frenzy traits unlimited |
Gangrel: negative frenzy
traits unlimited |
|
Gangrel: negative frenzy
traits unlimited |
|
|
|
|
|
|
|
|
|
|
Giovanni:
Spirit Slave or extra influence |
Giovanni: Spirit Slave |
|
Giovanni: Spirit Slave or
extra influence |
|
|
|
|
|
|
|
|
|
|
Malkavians:
Madness Network undetailed |
Madness Network as
ability |
|
Madness Network as
background |
|
|
|
|
|
|
|
|
|
|
Nosferatu:
cannot initiate Social Challenges |
Can initiate SCs, cannot
take Nos book negatives |
|
Can initiate SCs, first
three traits must be |
|
|
|
|
|
|
repugnant, others can be
from Nos book |
|
|
|
|
|
|
|
|
|
|
Tremere:
No mention of Unbondable |
|
Unbondable does not help
against clan flaw |
|
Unbondable does not help
against clan flaw |
|
|
|
|
|
|
|
|
|
|
Ventrue:
Permanent level of Resources |
Extra Resources level
gone |
|
Extra Level of Resources |
|
|
|
|
|
|
|
|
|
|
Sidenote:
Seven Cam clans plus Lasombra allowed |
|
|
|
|
|
|
|
Must
spend Will to enter test if do not have |
Do not have to spend Will |
|
Do not have to spend Will |
|
|
related
ability |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NA |
|
Abilities take extra time
to learn higher |
|
Abilities take extra time
to learn higher |
|
|
|
|
|
|
|
|
|
|
Generation
by Background |
|
Generation by Background |
|
Generation by Draw
(Chance) |
|
|
|
|
|
|
|
|
|
|
Herd
usable to raise blood before game |
Herd adjusts draw from
nightly feed box |
|
Herd adds blood after
nightly feed tests |
|
|
|
|
|
|
|
|
|
|
NA |
|
Additional VL choices in
influences |
|
Additional VL choices for
certain Influences |
|
|
|
|
|
|
made available for
current game |
|
|
|
|
|
|
|
NA |
|
NA |
|
|
Media & Police taboo
as starting Influences |
|
|
|
|
|
|
|
|
|
|
Ghouls:
For a ghoul to buy a discipline it is 6 points for basic.
12 points for intermediate and 18 points for advanced. |
|
|
The purchase of the 3
"Physical" Disciplines of Celerity, Potence, and Fortitude are 4
points for Basic, 7 points of Intermediate, and 18 points for Advanced |
|
A
ghoul's discipline limits depend on the generation of the regnant. Please see
storyteller for more information. |
|
|
|
|
Alterations to
Disciplines List |
|
|
|
Canon
Rules |
|
Former House Rules |
|
Current House Rules |
|
|
All
Retests only listed |
|
All: Offensive/Defensive
listed |
|
All: Offensive Defensive
listed |
|
|
|
|
|
|
|
|
|
|
Animalism:
Feral Whispers: no test needed for |
Test not mentioned for
basic communication |
|
No test needed for basic
communication |
|
|
basic
communication |
|
|
|
|
|
|
|
|
|
|
|
|
|
Beckoning
is one trait per animal |
|
Traits spent have
exponential effect |
|
Traits spent have
exponential effect |
|
|
|
|
|
|
|
Quell the Beast takes a Will
trait to |
|
Does not work on
supernaturals except to |
|
Works on supernaturals;
special retest rules |
|
|
use
on a vampire |
|
bring vamp out of
frenzy; special retest rules |
|
Special possession and
wraith rules |
|
|
|
|
|
|
|
Subsume
the Spirit: injuries transfer |
|
Injuries do not transfer |
|
Injuries transfer based
on level of bond |
|
|
|
|
|
|
|
|
|
|
Drawing
out the Beast: character only |
|
Penalties suffered
regardless |
|
Character only suffers
penalties if victim leaves sight |
|
suffers
penalties if victim leaves sight |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Auspex: Trait modifiers based on level |
2 level higher rule
originally, then need to |
|
Canon rules; same rules
vs Chimerstry |
|
|
|
be same level to
challenge, otherwise lose |
|
|
|
|
|
|
|
|
|
|
|
|
|
Heighted
Senses: Stunned for turn |
|
No stun if overwhelmed. |
|
Stunned based on
circumstances. |
|
|
if
sense overwhelmed |
|
|
|
|
|
|
|
|
|
|
|
|
Aura
Perception: diff = target's mental traits |
No mention of difficulty |
|
No mention of difficulty |
|
|
|
|
|
|
|
|
|
|
Spirit's
Touch: takes one turn concentration |
No mention of how long it
takes |
|
Takes one turn
concentration to initiate |
|
|
to initiate |
|
|
|
|
|
|
|
|
|
Telepathy:
must spend Mental trait to use |
No expenditure req for
supernaturals |
|
No expenditure req for
supernaturals |
|
|
on
Supernatural creatures |
|
|
|
|
|
|
|
|
|
|
Celerity:
Rapidity: must announce have the bomb |
Do not have to announce
have the bomb |
|
Must announce have at
Rapidity or more. |
|
|
|
|
|
|
|
Chimerstry: |
|
Chimerstry works like
Obfuscate |
|
Chimerstry works like
Obfuscate against |
|
|
|
|
against Auspex; knowing
somebody |
|
Auspex; special blood
learning rules; |
|
|
|
|
is Ravnos not enough for
disbelief |
|
Knowing Ravnos does not
equal disbelief |
|
|
|
|
|
|
Horrid
Reality: no challenge to stake |
|
No challenge to stake |
|
Must make usual
challenges to stake |
|
|
|
|
|
|
|
Dementation: need not be insane |
|
Gain a Derangement upon
learning |
|
Gain a Derangement upon
learning |
|
|
|
|
|
|
|
|
|
|
Passion:
no mention of frenzy |
|
Passion: will not end
Frenzy |
|
Passion: will not end
Frenzy |
|
|
|
|
|
|
|
|
|
|
The
Haunting: much more potent |
|
Does not cause full-blown
Schizophrenia |
|
Does not cause full-blown
Schizophrenia |
|
|
|
|
|
|
|
|
Eyes
of Chaos |
|
Receive insight power
added |
|
Receive insight power
added |
|
|
|
|
|
|
|
|
|
|
Voice
of Madness: Mortals always affected; |
Mortals get to make test,
Willpower cannot negate |
|
Mortals get to make test,
Willpower cannot negate |
|
|
Willpower
can negate |
|
|
|
|
|
|
|
|
|
|
Total
Insanity: Spend 1 Will |
|
Spend up to 3 Will; some
may remain |
|
Spend up to 3 Will; some
may remain |
|
|
|
if some derangements
previously had |
|
if some derangements
previously had |
|
|
|
|
|
|
|
|
|
|
Dominate: same gen or higher |
|
One gen lower than self
or higher |
|
Same gen or higher |
|
|
|
|
|
|
|
Conditioning:
victims total zombies |
|
Victims still have free
will until ordered |
|
Victims still have free
will until ordered |
|
|
|
|
|
|
Possession:
injuries transfer |
|
Injuries do not transfer |
|
Injuries transfer based
on level of bond |
|
|
|
|
|
|
|
|
Fortitude: Resistence: No extra health level |
No extra health level |
|
Extra Health Level |
|
|
|
|
|
|
|
|
|
|
Advanced
level Aegis |
|
Advanced level Defiance
(post-challenge on ties) |
|
Advanced level Defiance
(post-challenge on ties) |
|
|
|
|
|
|
|
|
Melpominee: Siren's Beckoning: No cost, random |
1 Blood Point, random
derangement unless Empathy trait spent |
1 Blood Point, random
derangement unless Empathy trait spent |
|
or
chosen derangement |
|
|
|
|
|
|
|
|
|
|
|
|
|
Mortis not in main book |
|
Mortis in House Rules |
|
Mortis in House Rules |
|
|
|
|
|
|
Necromancy: Compel Soul: only works on |
Will work on nearby
wraiths |
|
Will work on nearby
wraiths |
|
|
summoned
Wraiths |
|
|
|
|
|
|
|
|
|
Haunting:
1 perm will for 1 year |
|
1 perm will for 1 year +
1 day |
|
1 perm will for 1 year +
1 day |
|
|
|
|
|
|
|
|
|
|
Torment:
Harrowing not mentioned |
|
Wraiths in harrowing
discussed |
|
Wraiths in harrowing
discussed |
|
|
|
|
|
|
|
|
|
|
Ex
Nihilo: 1 combat round to use |
|
2 combat rounds to use |
|
2 combat rounds to use |
|
|
|
|
|
|
|
|
|
Tremens:
works on any corpse |
|
Must have had prior
physical contact |
|
Must have had prior
physical contact |
|
|
|
|
|
|
Obeah in main book |
|
|
Not in house rules |
|
Not in house rules |
|
|
|
|
|
|
Obfuscate: note not mentioned |
|
Mortal children &
animals immune at times |
|
Mortal children &
animals immune at times |
|
|
|
|
|
|
Obtenebration: Shroud of Night: can be |
Cannot be summoned
subconsciously in Rotschreck |
Cannot be summoned
subconsciously in Rotschreck |
|
summoned
subconsciously in Rotschreck |
|
|
|
|
|
|
|
|
|
Extra
note: the hand signal for Shroud is a LOT like the bomb, and should probably
be altered. |
|
|
|
|
|
|
|
|
|
Arms
of the Abyss: subconscious use; |
No subconscious use: must
have as many |
|
No subconscious use: must
have as many |
|
|
no
shadow limit; fine manipulation possible |
person-sized shadows as
you wish arms; |
|
person-sized shadows as
you wish arms; |
|
|
|
|
nothing more precise than
carry objects |
|
nothing more precise than
carry objects |
|
|
|
|
|
|
|
Potence: Potence cancels out the Heavy trait on items; one negative
trait of Heavy may be ignored for every level of Potence possessed. |
|
|
|
|
|
Vigor:
required to tell if you have bomb |
|
Not required to tell if
you have bomb |
|
Required to tell if have
Vigor or better |
|
|
|
Make tests to see if
weapons crack |
|
Make tests to see if
weapons crack |
|
|
|
|
|
|
|
Puissance:
two levels damage by |
|
Puissance: three levels
damage by |
|
Puissance: two levels
damage by |
|
|
|
|
|
|
|
|
Presence: Awe: NA |
|
Extra attention-grabber
power |
|
Extra attention-grabber
power |
|
|
|
|
|
|
|
|
|
|
|
|
Entrancement:
more potent in wording |
|
Renders target more
malleable, but not necessarily friendly |
Renders target more
malleable, but not necessarily friendly |
|
|
|
|
|
Protean: Retest Survival |
|
Retest: Dodge |
|
Retest: Survival or Dodge
as appropriate |
|
|
|
|
|
|
|
Earth
Meld: character intangible |
|
Character physically
there, undetectable |
|
Character intangible |
|
|
|
|
|
|
|
Shape
of the Beast: F Claws in battle form |
Feral claws cost an extra
blood point |
|
Feral Claws automatic in
battle form |
|
|
|
|
|
|
Mist
Form: Instantly change back |
|
Full turn to change back |
|
|
|
Full turn to change back |
|
|
|
|
|
|
|
Quietus:
Note not added |
|
Powers requiring contact
must touch or break skin, not clothes |
Powers requiring contact
must touch or break skin, not clothes |
|
|
|
|
|
|
|
Serpentis: Form of the Cobra: bite affects mortals |
Bite also affects
Supernaturals specially |
|
Bite also affects
Supernaturals specially |
|
|
|
|
|
|
|
Heart
of Darkness: willing victims only |
|
Unwilling victims
possible but difficult |
|
Unwilling victims
possible but difficult |
|
|
|
|
|
|
|
|
|
|
|
Thanatosis in main book |
|
Not in House Rules |
|
Not in House rules |
|
|
|
|
|
|
Vicissitude: basic reqs for Bodycraft |
Tougher reqs for
Bodycrafting |
|
Tougher reqs for
Bodycrafting |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|