Alterations to Character Creation
Canon Rules   Former House Rules   Current House Rules    
5 Free Traits   10 Free Traits   5 Free Traits, w/ 5-10 extra for detailed background info.
             
Basic Level Disciplines   Basic Level Disciplines   Basic & First Intermediate in one; Special Gen Discipline Rules
             
NA   Treasure Box   Treasure Box Not In Use  
             
NA   Assamites listed w/ wrong clan flaw   Assamite clan flaws correct  
             
NA   Cappadocian Clan Included   Cappadocians Removed from Rules  
             
Setites: Extra level damage sunlight   Rules a bit confusing, but definitely always at least two levels Setites take one extra health level  
             
Gangrel: negative frenzy traits unlimited Gangrel: negative frenzy traits unlimited   Gangrel: negative frenzy traits unlimited  
             
Giovanni: Spirit Slave or extra influence Giovanni: Spirit Slave   Giovanni: Spirit Slave or extra influence  
             
Malkavians: Madness Network undetailed Madness Network as ability   Madness Network as background  
             
Nosferatu: cannot initiate Social Challenges Can initiate SCs, cannot take Nos book negatives   Can initiate SCs, first three traits must be  
        repugnant, others can be from Nos book  
             
Tremere: No mention of Unbondable   Unbondable does not help against clan flaw   Unbondable does not help against clan flaw  
             
Ventrue: Permanent level of Resources Extra Resources level gone   Extra Level of Resources  
             
Sidenote: Seven Cam clans plus Lasombra allowed
       
Must spend Will to enter test if do not have Do not have to spend Will   Do not have to spend Will  
related ability        
               
NA   Abilities take extra time to learn higher   Abilities take extra time to learn higher  
             
Generation by Background   Generation by Background   Generation by Draw (Chance)  
             
Herd usable to raise blood before game Herd adjusts draw from nightly feed box   Herd adds blood after nightly feed tests  
             
NA   Additional VL choices in influences   Additional VL choices for certain Influences  
        made available for current game  
       
NA   NA     Media & Police taboo as starting Influences  
             
Ghouls: For a ghoul to buy a discipline it is 6 points for basic. 12 points for intermediate and 18 points for advanced.  
The purchase of the 3 "Physical" Disciplines of Celerity, Potence, and Fortitude are 4 points for Basic, 7 points of Intermediate, and 18 points for Advanced
A ghoul's discipline limits depend on the generation of the regnant. Please see storyteller for more information.
Alterations to Disciplines List
Canon Rules   Former House Rules   Current House Rules  
All Retests only listed   All: Offensive/Defensive listed   All: Offensive Defensive listed  
             
Animalism: Feral Whispers: no test needed for  Test not mentioned for basic communication   No test needed for basic communication  
basic communication        
             
Beckoning is one trait per animal   Traits spent have exponential effect   Traits spent have exponential effect  
       
Quell the Beast takes a Will trait to    Does not work on supernaturals except to   Works on supernaturals; special retest rules  
use on a vampire   bring vamp out of frenzy; special retest rules    Special possession and wraith rules  
       
Subsume the Spirit: injuries transfer   Injuries do not transfer   Injuries transfer based on level of bond  
             
Drawing out the Beast: character only   Penalties suffered regardless   Character only suffers penalties if victim leaves sight
suffers penalties if victim leaves sight              
             
Auspex: Trait modifiers based on level 2 level higher rule originally, then need to   Canon rules; same rules vs Chimerstry  
  be same level to challenge, otherwise lose        
             
Heighted Senses: Stunned for turn   No stun if overwhelmed.   Stunned based on circumstances.  
if sense overwhelmed          
         
Aura Perception: diff = target's mental traits No mention of difficulty   No mention of difficulty  
             
Spirit's Touch: takes one turn concentration No mention of how long it takes   Takes one turn concentration to initiate  
to initiate      
       
Telepathy: must spend Mental trait to use No expenditure req for supernaturals   No expenditure req for supernaturals  
on Supernatural creatures        
       
Celerity: Rapidity: must announce have the bomb Do not have to announce have the bomb   Must announce have at Rapidity or more.  
       
Chimerstry:    Chimerstry works like Obfuscate   Chimerstry works like Obfuscate against  
    against Auspex; knowing somebody   Auspex; special blood learning rules;  
    is Ravnos not enough for disbelief   Knowing Ravnos does not equal disbelief  
     
Horrid Reality: no challenge to stake   No challenge to stake   Must make usual challenges to stake  
       
Dementation: need not be insane   Gain a Derangement upon learning   Gain a Derangement upon learning  
             
Passion: no mention of frenzy   Passion: will not end Frenzy   Passion: will not end Frenzy  
             
The Haunting: much more potent   Does not cause full-blown Schizophrenia   Does not cause full-blown Schizophrenia  
         
Eyes of Chaos   Receive insight power added   Receive insight power added  
             
Voice of Madness: Mortals always affected; Mortals get to make test, Willpower cannot negate   Mortals get to make test, Willpower cannot negate  
Willpower can negate          
     
Total Insanity: Spend 1 Will   Spend up to 3 Will; some may remain   Spend up to 3 Will; some may remain  
  if some derangements previously had   if some derangements previously had  
             
Dominate: same gen or higher   One gen lower than self or higher   Same gen or higher  
       
Conditioning: victims total zombies   Victims still have free will until ordered   Victims still have free will until ordered  
     
Possession: injuries transfer   Injuries do not transfer   Injuries transfer based on level of bond  
         
Fortitude: Resistence: No extra health level No extra health level   Extra Health Level   
             
Advanced level Aegis   Advanced level Defiance (post-challenge on ties)   Advanced level Defiance (post-challenge on ties)  
         
Melpominee: Siren's Beckoning: No cost, random 1 Blood Point, random derangement unless Empathy trait spent 1 Blood Point, random derangement unless Empathy trait spent
or chosen derangement            
         
Mortis not in main book   Mortis in House Rules   Mortis in House Rules  
     
Necromancy: Compel Soul: only works on  Will work on nearby wraiths   Will work on nearby wraiths  
summoned Wraiths      
       
Haunting: 1 perm will for 1 year   1 perm will for 1 year + 1 day   1 perm will for 1 year + 1 day  
             
Torment: Harrowing not mentioned   Wraiths in harrowing discussed   Wraiths in harrowing discussed  
             
Ex Nihilo: 1 combat round to use   2 combat rounds to use   2 combat rounds to use  
           
Tremens: works on any corpse   Must have had prior physical contact   Must have had prior physical contact  
     
Obeah in main book     Not in house rules   Not in house rules  
     
Obfuscate: note not mentioned   Mortal children & animals immune at times   Mortal children & animals immune at times  
     
Obtenebration: Shroud of Night: can be  Cannot be summoned subconsciously in Rotschreck Cannot be summoned subconsciously in Rotschreck
summoned subconsciously in Rotschreck    
         
Extra note: the hand signal for Shroud is a LOT like the bomb, and should probably be altered.
             
Arms of the Abyss: subconscious use; No subconscious use: must have as many   No subconscious use: must have as many  
no shadow limit; fine manipulation possible person-sized shadows as you wish arms;   person-sized shadows as you wish arms;  
    nothing more precise than carry objects   nothing more precise than carry objects  
       
Potence: Potence cancels out the Heavy trait on items; one negative trait of Heavy may be ignored for every level of Potence possessed.
     
Vigor: required to tell if you have bomb   Not required to tell if you have bomb   Required to tell if have Vigor or better  
  Make tests to see if weapons crack   Make tests to see if weapons crack  
       
Puissance: two levels damage by   Puissance: three levels damage by   Puissance: two levels damage by  
         
Presence: Awe: NA   Extra attention-grabber power   Extra attention-grabber power  
       
       
Entrancement: more potent in wording   Renders target more malleable, but not necessarily friendly Renders target more malleable, but not necessarily friendly
     
Protean: Retest Survival   Retest: Dodge   Retest: Survival or Dodge as appropriate  
       
Earth Meld: character intangible   Character physically there, undetectable   Character intangible  
       
Shape of the Beast: F Claws in battle form Feral claws cost an extra blood point   Feral Claws automatic in battle form  
     
Mist Form: Instantly change back   Full turn to change back       Full turn to change back  
       
Quietus: Note not added   Powers requiring contact must touch or break skin, not clothes Powers requiring contact must touch or break skin, not clothes
         
Serpentis: Form of the Cobra: bite affects mortals Bite also affects Supernaturals specially   Bite also affects Supernaturals specially  
       
Heart of Darkness: willing victims only   Unwilling victims possible but difficult   Unwilling victims possible but difficult  
               
Thanatosis in main book   Not in House Rules   Not in House rules  
     
Vicissitude: basic reqs for Bodycraft Tougher reqs for Bodycrafting   Tougher reqs for Bodycrafting